Overview
What is the Arrived app?
Arrived app is a digital solution to
safety issues faced by
electric scooter riders in North America. This app provides them with dedicated and safe routes, safety toolkit, nearby hotspots, scooter health, rewards and more. To view the prototype of the
marketing website of the app,
click here.My role
This is a solo UX Design project. Some typical roles I played as a full-stack UX designer were UX Researcher, Copywriter, UI Designer, and Interaction Designer.
Design Approach
I used the Double-Diamond Design approach to go around this problem. I utilized and prioritized the phases of Discover, Define, Design and Implement.
During the discovery phase, I conducted primary and secondary research. Starting with secondary research and some assumptions around the problem space, I interview three users to understand their pain points and day to goals relating to the space.
During the defining phase, I consolidated all the findings from the research and used affinity mapping tools. I was able to identify four different themes from which Safety and Training was predominant.
During the design phase, I started from sketching wireframes and converting them to lo-fidelity prototypes. I then conducted two rounds of user testing to get to a mid-fidelity prototype. Thereafter, I initiated the brand discovery process to obtain the visual identity using moodboards and more A than B techniques.
During the implement phase, Finally, I injected colors and brand identity in the app to arrive at the Hi-Fidelity prototype, developed a marketing website prototype and translated the UI for multi-platform adaptibility. Here, I also formalized the UI library and the design system for the developer hand-off.
Background
Problem Space
The North American electric scooter industry is expected to become a $15 bn dollar industry with a CAGR of 41.6% by 2029. Though the popularity is clearly increasing, more than half of riders are worried about being hit or hitting someone. About 13% of riders choose not to ride again after their first ride as they felt it is unsafe.
Diving deeper, only 4.4% of riders from the total e-scooter related injuries in North America in 2021 were found to be wearing helmets. It get worse knowing that there were eight e-scooter related fatalities in North America between 2017 and 2019.
Clearly, it can be intimidating to be a rider or even a pedestrian, especially with the growing number of scooters on road. For these reasons, people do not consider using them as a vehicle for commute.
Assumptions
Based on the data, and my personal experience with e-scooters, I formed some assumptions around the problem space
Individuals want to use e-scooters for commuting
Potential riders feel unsafe using e-scooters on roads
Riders are aware of dedicated lanes for bikes and scooters
Riders have little knowledge of safety gear orlegislation
Research Summary
Objectives
To validate the secondary research and assumptions, I conducted three user interviews. The idea was to understand safety issues around usage of e-scooters and factors that motivate/demotivate riders to use scooters for their daily commute.
User Interviews
The users provided some key insights and pain points that helped not only to validate the assumptions, but also to understand in depth, their motivations and goals.
Key Findings
In this step, I used the affinity mapping process to categorize pain points, motivations and behaviors into different themes such as Safety and Training, Efficiency and Usability. The Safety and Training theme as users described their concerns as seen.
Synthesis
How Might We help the user?
The research led to me form the focus question for the problem in hand:
How might we help e-scooter riders feel safe operating a scooter so that they use it for their daily use?
Who am I designing for?
Meet Jacob Canlas
Jacob, a business student and a part-time tech professional spends about an hour daily to commute to and fro work and school in Vancouver. He has tried shared e-scooters but is apprehensive about buying one himself.

Pain Points
- Wastes a lot of time waiting for buses
- Spends a lot of time walking to transit points
- Is not confident about using e-scooters safely
Motivations
- Wants to save time commuting
- Looking for a viable alternate to public transit
- Wants reliable transportation
What are some tasks the user wants to achieve?
Owning, riding and maintaining an electric scooter is as much of a task as owning any other vehicle. I wanted the user to experience ease in owning one. So, I asked the questions - what do they want to do to feel confident and safe about using an electric scooter? What are some things they might want to stay updated on?
Core epic - Ride Planning
As an electric scooter rider
- I want to
- know dedicated scooter routes
- get different route options
- know route usage statistics
- view my live location on map
- get updates about accidents near me
- recieve real-time weather updates
- know applicable speed limits
- access safe parking locations
- so that I can
- ride in protected lanes
- optimize my scooter ride
- compare different routes
- make better route choices
- be aware of any safety concerns
- plan my commute accordingly
- ride safely and responsibly
- store my scooter securely
Other epics
eStore | Training | Community | Scooter Health
Task Selection
Out of the above list of tasks, some were selected to develop the primary flow of the app (only for the purpose of this project).

Ideation
Sketching and Wireframing
I explored multiple ideas through sketching to reach the proposed digital solution in the task flow. The flow depicts a user starting a new ride on an e-scooter by choosing from three different route options - safest, shortest and fastest.
Prototyping and User Testing
I conducted two user testing sessions, each testing five users. There was extensive feedback . The main concerns that emerged were: Visual Hierarchy, Whitespacing and Labelling.
As an example, a major feedback was for the following screens, where the users mentioned that they did not require two different screens to complete the step "Start a ride". Based on that, I iterated.

Brand Identity
Wordmark and Logo
Arrived - the wordmark stands for the ultimate goal of my user - to arrive at their final destination. Although, this was a tough part of my project, I am glad I "arrived" on this name as it aligns with the users end goals.

Color, Accessibility and Typography
As I moved on from the mid-fidelity prototype, I experimented with colors. I created a visual mood board, jotted some key traits of the persona and developed a more A than B list. I used these tools so that the app colors and typography communicate safety to the user while still being fun and accessible.
Hi Fidelity Prototype
The Arrived App
Although still a work in progress, here is the hi-fidelity prototype of the app for you to explore.
Multi-platform
Riders like Jacob often like to secure their phone while riding. Some choose a phone stand, some put it back in their pockets and rely on the audio, while some others use smartwatches. To support these smartwatch users, I expanded to Android Wear OS version where I strive to deliver the same experience in a different ecosystem.

Product Growth
Responsive Website
A great product not seen enough is just another app. I wanted to ensure visibility that the app receives its share of visibility so that potential riders can read more about it before downloading it. So, I created a responsive marketing website.

Summary
In the coming times, the app will explore

secondary and tertiary flows

addressing drinking and riding

addressing theft and vandalism

develop training modules

explore revenue streams
Key Learnings
- User research should be the guiding force for any Experience design.
- Seeking feedback proactively is the key to iterating productively.
- Identifying arbitrary work like visual identity exploration and timeblocking helps meet timelines.
Other projects
My other work
Next Project: UCW We are 1 >